![]() ![]() When you've got the option of literal bear strength to deploy, it only makes sense to do so. The following list shows all of the Kingdom Rush heroes ranked by Damage and names the top three heroes for each game. When a hero falls, they have a respawn timer.Įach game offers between 13 to 14 unique heroes. While in the field, your heroes will take damage but will recover over time. You can also buy upgrades between missions that apply to all of your heroes. Like towers, heroes have a mix of passive and active abilities, the latter of which has a cooldown after use. You'll typically be limited to one hero per battle and based on your choice, you can change tower arrangements to complement them. While you'll have access to plenty of heroes as you progress through the different missions, you won't be able to utilize all of them. Here are the best towers in Kingdom Rush Vengeance.You'll only receive a handful of heroes through progression with most of them being in-game purchases. Each game has many heroes to choose from with varying abilities and stats. They act as special melee units that can be directed all over the field to lend their strength and support wherever you need them. Though you can only have one hero on the field at a time, they can prove to be essential in turning the tide of battle. Allies and enemies can appear and completely change a map’s flow, making you alter your tactics in seconds.Since the first of the Kingdom Rush games, heroes have been a critical mechanic. Certain enemies trigger certain stage effects, including opening new paths that could expose your flank. Origins features some of the best levels in the series, from a serpent-inhabited lake to a tree-hut city. Having fun, just elfing around: Ironhide Studios has proven that they know how to make a great level while also having a lot of fun. The elves have some great new towers to tinker with: stone throwing trees, high elven magicians, and of course, the best archers in fantasy lore. The gnolls play like standard baddies in the Kingdom Rush lineage, while the dark elves behave like the lizard people in Frontiers: you’ll have to deal with their teleporting, curse-inducing, arrow-slinging villainy. Instead of playing the aggressor, you’re tasked with defending the falling elvish empire from gnolls and dark elves. Buy these bonuses with in-game currency and increase your odds of success. The potion shop gets bigger and more ridiculous. While not exactly groundbreaking in its story, characters from the earlier games make cameos and the campaign doesn’t have a weak stage. But origin story? Yes: Instead of telling a high-fantasy story complete with humans, dwarves, goblins et al, Origins instead focuses mainly on one race of the JRR Tolkien tradition: elves. And Origins has a new set of obscure, ridiculous-but-clever bonuses you can buy using in-game currency (have enemies go back in time, unleash dragonfire, etc). Now, casting lightning or your hero’s arrow-storm is only a click away. ![]() In Origins, the controllable powers the hero grants you are now situated next to your own powers, giving you a much more intuitive interface for controlling your troops. With Origins, the balance seems much more reasonable: heroes are important and have different abilities, but a good economy and selection of towers will do just as much. Heroes, like Eridan the ranger, can swing a battle’s outcome with his powers. Frontiers gave you more heroes, and the gameplay increasingly relied on them (somewhat overly so). But Rush introduced heroes-singular units you could upgrade (and buy, using real money) and deploy that could swing a battle if deployed at the right choke point. The Kingdom Rush series started out as a fairly conventional tower-defense game: you build your towers, upgrade them, and hope to hold off the enemy waves. Not convinced? Here are three reasons why you should stick with the series and play on.ĭragonfire is just a click away: The biggest change the series has undergone in this release is the increased focus on heroes and special abilities. While it feels like more of the same, developer Ironhide Studios proves they’ve learned a thing or two in the last three years. Not much has changed from the last go-around- 2013’sįrontiers-except the focus has narrowed, giving the units and the level-design a more streamlined, organic feel. ![]() The latest entry in the series, Kingdom Rush Origins, further sharpens the enchanted blade-giving players more maps, heroes, and towers to unlock. ![]()
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